Street games have an advantage no toy can match: they mix ages, stretch to fit whatever space exists and need nothing but willing people. Today the backyard, the block court or the local park plays the role of the street, what matters is the number of kids and agreed boundaries. Here are the classics with their full rules.
Chasing and running games
- British bulldog: one player stands in the middle, everyone else lines up on one side. On the shout, everyone runs to the opposite side trying not to be caught. Anyone caught becomes a catcher too, and the middle fills up fast. It ends when one runner is left. Five to twenty children.
- Cops and robbers: two teams. Robbers run off with a thirty-second head start; cops must catch each one and take them to a marked jail. A jailed robber can be freed if a free teammate touches them. The game ends when everyone is jailed. Best with six or more.
- Chain tag: it starts with one catcher; everyone caught joins hands with them and the chain grows. Only the two ends of the chain may tag. Far harder and funnier than it sounds.
Ball and rope games
- Dodgeball: a court split into two halves, one team per side. Hitting an opponent with the ball puts them out, and they go behind the enemy side where they can still throw and win their way back in. Catching the ball in the air keeps you safe, and sends the thrower out instead. The team that clears the other side wins. Eight to twenty players.
- Skipping rhymes: two people turn the rope and one jumps to an agreed chant. The easy version is stepping in while the rope is still; the hard version is running in while it turns. Always start with the easy one.
- Rounders style bat game: two batters with bats, two bowlers with a ball and two bases (a bottle or can each). The bowler tries to knock the base over, the batter defends with the bat, and when the ball is hit far the two batters swap places to score. Needs four players.
